Seasons I–III
Compare each seasonal arc, its core systems, priorities, reset rules, and the eight-week operational rhythm.
Turbulent Tides
Recommended for most players: production, construction, research, resources, and stable growth.
Combat-focused skills for rallies, damage, recovery, and siege play.
Raise cockpit level and corrosion resistance before forcing higher infected targets.
Eight-Week Flow
Choose ship, establish production, raise corrosion resistance, begin infected elimination.
Collect support-event rewards and prepare Lucky’s promotion timing.
Compress growth, coordinate alliance combat, and preserve score resources.
Prepare server-wide KvK scoring, finish rewards, and close seasonal resources.
Lucky promotion: SR Lucky 10★ + 50 promotion materials becomes SSR 6★. Used Skill Books are refunded when skills reset.
Awakening of Dragons
The stable, growth-oriented line corresponding to Season I’s blue ship.
The combat-oriented line corresponding to Season I’s red ship.
Earn genes through city occupation, state battles, and gene contests for settlement ranking.
Reset & Settlement
Personal resistance and alliance Dragon Gene contribution drive achievements and final settlement. At season end, seasonal Dragon Clans depart, their attributes stop applying, and season-skill progress resets.
Forward Planning File
Season III’s source data remains provisional. This file deliberately avoids presenting unconfirmed hero, stat, event, or resource names as final.
Operational Framework
Establish the season growth system and begin combat content.
Collect support rewards and prepare promotion resources.
Evaluate pass efficiency and align alliance combat roles.
Preserve scoring resources for KvK and complete seasonal settlement.
References: Season I · Season II · Season III.